`BplusCore.Utilities.ASSIGNMENT_INNER_OP`

— ConstantMaps a modifying assignment operator (like `*=`

) to its underlying operator (like `*`

)

`BplusCore.Utilities.ASSIGNMENT_WITH_OP`

— ConstantConverts an operator (like `*`

) to its assignment operation (like `*=`

)

`BplusCore.Utilities.Binary`

— TypeA decorator for numbers that outputs their bit pattern for both `print()`

and `show()`

. E.x. "0b00111011".

The number type `TNum`

must support the following:

```
* `sizeof() * 8` to determine the max number of bits.
* If your type doesn't do this, overload `binary_size(n::TNum)`
or `binary_size(::Type{TNum})`.
* To check individual bits: bitwise `&` and `<<`;
`zero(TNum)` that makes a value with all bits set to `0`;
`one(TNum)` that makes a value with all bits set to `0` *except* the lowest bit.
* If your type doesn't do this, overload `is_bit_one(a::TNum, bit_idx::Int)::Bool`
```

`BplusCore.Utilities.ConstPRNG`

— TypeAn immutable version of PRNG, to avoid heap allocations. Any calls to rand() with this PRNG will return a tuple of 1) the result, and 2) the new 'mutated' ConstPRNG.

This is a break from the typical AbstractRNG interface, so it only supports a specific set of rand() calls.

You can construct a PRNG with its fields (`UInt32`

and `NTuple{3, UInt32}`

). You can also construct it with any number of scalar data parameters, to be hashed into seeds. If no seeds are given, one is generated with `rand(UInt32)`

.

When constructing it, you can optionally pass a 'mixing' strength as the first argument, wrapped in the compile-time type `Val`

. Weaker strengths result in better performance, but risk creating artifacts. The default is `Val(PrngStrength.strong)`

, and with more seed values you can get away with weaker ones.

`BplusCore.Utilities.ConstVector`

— TypeAn immutable alternative to Vector, using tuples. The size is a type parameter, but you can omit it so that it's 'resizable'.

`BplusCore.Utilities.EnumeratedPairing`

— TypeWraps an iterator so that it can be unwrapped by calling `pairs()`

. Each element's key in the pair is an index, using `enumerate()`

.

This is needed to use iterators/generators in functions like `findfirst()`

.

`BplusCore.Utilities.FunctionMetadata`

— TypeReturns `nothing`

if the expression doesn't look like a valid function definition (i.e. it's wrapped by an unexpected macro, or not even a function in the first place).

Pass false for `check_function_grammar`

to ignore the actual function inside the macros.

`BplusCore.Utilities.FunctionMetadata`

— TypeInformation that can be part of a function definition but isn't handled by MacroTools. For example, `@inline`

, `@generated`

, and doc-strings.

Turn this back into code with `MacroTools.combinedef(::FunctionMetadata)`

.

`BplusCore.Utilities.InteropString`

— TypeCombines a Julia UTF-8 string with a null-terminated C-string buffer.

Use `update!()`

to set the Julia string or recompute it from the C buffer.

`BplusCore.Utilities.PRNG`

— TypeA fast, strong PRNG, taken from http://burtleburtle.net/bob/rand/smallprng.html. Normally outputs 32-bit numbers; other sizes require extra ops.

`BplusCore.Utilities.RandIterator`

— TypeIterates through the values 1:N in pseudo-random order, without requiring any heap allocations.

`BplusCore.Utilities.SerializedUnion`

— TypeA Union of types that can be serialized/deserialized through `StructTypes`

. Any types that can individually be handled by `StructTypes`

should also be usable in this union. It is not super efficient, as it uses try/catch to find the first type that successfully deserializes.

`BplusCore.Utilities.SplitArg`

— TypeA data represenation of the output of `splitarg()`

`BplusCore.Utilities.SplitDef`

— TypeA data representation of the output of `splitdef()`

, plus the ability to recognize meta-data like doc-strings and `@inline`

.

For convenience, it can also represent function signatures (i.e. calls), and the body will be set to `nothing`

. See `combinecall()`

for the opposite.

`BplusCore.Utilities.SplitMacro`

— TypeA data representation of a macro invocation. The constructor returns `nothing`

if the expression isn't a macro invocation.

Turn this struct back into a macro call with `combinemacro()`

.

`BplusCore.Utilities.UpTo`

— TypeA static, type-stable container for 0 - N elements, to store return values

`BplusCore.Utilities.UpTo`

— MethodConstruct an UpTo with the given set of elements

`BplusCore.Utilities.UpTo`

— MethodConstruct an UpTo with no elements

`BplusCore.Utilities.drop_last`

— TypeDrops the last element from an iteration

`Base.append!`

— MethodProvides `append!()`

for sets, which is missing from Julia for some reason

`BplusCore.Utilities.combinecall`

— MethodLike `MacroTools.combinedef()`

, but emits a function call instead of a definition

`BplusCore.Utilities.combinemacro`

— MethodTurns the data representaton of a macro call into an AST

`BplusCore.Utilities.compute_op`

— MethodComputes one of the modifying assignments (`*=`

, `&=`

, etc) given it and its inputs. Also implements `=`

for completeness.

`BplusCore.Utilities.enumerate_as_pair`

— MethodWraps an iterator so that it can be unwrapped by calling `pairs()`

. Each element's key in the pair is an index, using `enumerate()`

. This is needed to use iterators/generators in functions like `findfirst()`

.

`BplusCore.Utilities.expr_deepcopy`

— MethodDeep-copies an expression AST, except for things that should not be copied like literal modules

`BplusCore.Utilities.find_matching`

— FunctionFinds the index/key of the first element matching a desired one. Returns `nothing`

if no key was found.

`BplusCore.Utilities.function_wrapping_is_valid`

— MethodChecks whether an expression contains valid function metadata (doc-string, `@inline`

, etc., or several at once, or none of them)

`BplusCore.Utilities.generate_enum`

— MethodThe inner logic of @bp_enum. Also takes a block of "definitions", in case something needs to be imported into the enum's module.

`BplusCore.Utilities.is_bit_one`

— MethodReturns whether the given bit of a number (0-based index) is `1`

.

`BplusCore.Utilities.is_function_call`

— MethodGets whether an expression looks like a function call

`BplusCore.Utilities.is_function_decl`

— MethodChecks if an expression is a valid function declaration. Note that MacroTools' version of this function is overly permissive.

`BplusCore.Utilities.is_scopable_name`

— MethodChecks that an expression is a Symbol, possibly nested within `.`

operators (for example, `Base.empty`

)

`BplusCore.Utilities.is_short_function_decl`

— MethodChecks if an expression is a short-form function declaration (like `f() = 5`

). Note that MacroTools' version of this function accepts things that are not actually functions.

If `check_components`

is true, then the checks become a little stricter, such as checking that the function name is a valid expression.

`BplusCore.Utilities.iter`

— MethodA facade for using unordered collections in functions that don't normally accept them (like `map`

)

`BplusCore.Utilities.iter_join`

— MethodInserts a delimiter between each element of an iteration

`BplusCore.Utilities.map_unordered`

— MethodRuns `map()`

on unordered collections

`BplusCore.Utilities.none`

— MethodThe inverse of `any(args...)`

`BplusCore.Utilities.preallocated_vector`

— MethodCreates a vector pre-allocated for some expected size.

`BplusCore.Utilities.prng_rot`

— MethodMixes the bits in a 32-bit number, based on another one

`BplusCore.Utilities.rand_ntuple`

— MethodPicks a random element from an ntuple. Unfortunately, `Random.rand(::ConstPRNG, ::NTuple)`

has unavoidable type ambiguity.

`BplusCore.Utilities.reduce_some`

— MethodA variant of 'reduce()' which skips elements that fail a certain predicate

`BplusCore.Utilities.reinterpret_bytes`

— MethodGrabs the bytes of some bitstype, as a tuple of `UInt8`

`BplusCore.Utilities.reinterpret_bytes`

— MethodTurns a subset of some bytes into a bitstype

`BplusCore.Utilities.specify`

— MethodA function that combines a UnionAll and its type parameter(s)

`BplusCore.Utilities.type_str`

— MethodA descriptive short-hand for number types ('i8', 'u64', 'f32', etc)

`BplusCore.Utilities.union_ordering`

— MethodWhen deserializing a union of types, this determines the order that the types are tried in. Lower-priority values are tried first.

`BplusCore.Utilities.union_parse_order`

— MethodOrganizes the types in a union by their `union_ordering()`

.

`BplusCore.Utilities.union_types`

— MethodGets a tuple of the types in a Union.

`BplusCore.Utilities.unzip`

— MethodTakes a zipped piece of data and unzips into the original iterators.

Anything that behaves like the output of `zip()`

can be similarly unzipped; however this general implementation will iterate on `zipped`

several times, and may not even be type-stable (we have to test it).

If the number of zipped iterators can't be deduced statically, you should feed it in as the second argument.

`BplusCore.Utilities.update!`

— MethodSets the string value with a Julia string, updating the C buffer accordingly

`BplusCore.Utilities.update!`

— MethodUpdates the Julia string to reflect the contents of the C buffer

`BplusCore.Utilities.val_type`

— MethodGets the type parameter of a `Val`

.

`MacroTools.combinedef`

— MethodConverts a `FunctionMetadata`

to the original Expr it came from

`BplusCore.Utilities.@SerializedUnion`

— MacroAlias for `SerializedUnion{Union{...}}`

`BplusCore.Utilities.@ano_enum`

— MacroAnonymous enums, implemented with Val. A stricter alternative to passing symbols as parameters. `@ano_enum(ABC, DEF, GHI) == Union{Val{:ABC}, Val{:DEF}, Val{GHI}}`

Note that this creates some overhead if the user can't construct the Val at compile-time.

`BplusCore.Utilities.@bp_bitflag`

— MacroCombines the features of `@bp_enum`

with the bitfield behavior of `@bitflag`

from *BitFlags.jl*. Along with the usual `@bp_enum`

definitions, you also get:

- Power-of-two element numbering by default (if you want a 0 element, put it at the beginning).
- Aggregate elements with the syntax
`@element_name a|b|c`

. Note that these are not enumerated in`instances()`

. `a | b`

to combine two bitflags.`a & b`

to filter bitflags.`a - b`

to remove bitflags (equivalent to`a & (~b)`

).- Subsets:
`a <= b`

means "a is a subset of b", and`>=`

means vice-versa. `Base.contains(haystack, needle)::Bool`

as a short-hand for`(haystack & needle) == needle`

`ALL`

as a value representing all elements of the bitfield enabled- Pretty printing of combination values.

`BplusCore.Utilities.@bp_check`

— MacroBasically @assert, except it's never compiled out and can take any number of message arguments.

`BplusCore.Utilities.@bp_enum`

— MacroAn alternative to the @enum macro, with the following differences:

- Keeps the enum values in a module to prevent name collisions.
- Provides an overload of
`base.parse()`

to parse the enum from a string. - Provides
`MyEnum.from(i::Integer)`

to convert from int to enum. - Provides
`MyEnum.from_index(i::Integer)`

to get an enum value from its index in the original declaration. - Provides
`MyEnum.to_index(e)`

to get the index of an enum value in the original declaration. - Provides
`MyEnum.instances()`

to get a tuple of the elements. - Provides an alias for the enum type,
`E_MyEnum`

.

If you wish to add definitions inside the enum module (e.x. import a package), make your own custom macro that returns `generate_enum()`

. put a `begin ... end`

block just after the enum name, containing the desired code.

If you want your enum to act like a bitfield, use `@bp_bitflag`

instead.

`BplusCore.Utilities.@decentralized_module_init`

— MacroImplements a module's **init** function by delegating it to a list of callbacks. This allows multiple independent places in your module to register some initialization behavior. The callback list will be named `RUN_ON_INIT`

.

`BplusCore.Utilities.@do_while`

— MacroProvides a do-while loop for Julia.

Example:

```
i = 0
@do_while begin
i += 1
end (i < 5)
@test (i == 5)
```

`BplusCore.Utilities.@f32`

— MacroGame math is mostly done with 32-bit floats, especially when interacting with computer graphics. This is a quick short-hand for making a 32-bit float.

`BplusCore.Utilities.@make_toggleable_asserts`

— MacroThis is an alternative to *ToggleableAsserts.jl*. That package allows you to call asserts which can be toggled on or off by the JIT compiler; however all projects using the package must respect a single global flag.

This macro generates ToggleableAsserts-style code, so that you can have multiple separate instances of ToggleableAsserts. B+ uses this to give each sub-module its own debug flag, and you can use it to give your project its own debug flag as well.

Invoking `@make_toggleable_asserts X_`

generates the following:

`@X_assert(condition, msg...)`

performs a check if`X_asserts_enabled()`

, and throws an error if the check fails.`@X_debug()`

evaluates to a boolean for whether or not asserts are enabled.`@X_debug a [b]`

, to evaluate 'a' if asserts are enabled, and optionally 'b' otherwise.`X_asserts_enabled()`

represents the debug flag; it's a function that returns the constant`false`

.- For debug mode, your scripts can redefine it to return
`true`

instead.

- For debug mode, your scripts can redefine it to return

These generated items are not exported by default. Additionally, it's configured for "release" mode by default so that release builds don't pay the extra JIT cost. When running tests, redefine `X_asserts_enabled() = true`

.

Note that constants are not part of JIT recompilation, so a `const`

global should never be defined in terms of the above macros.

`BplusCore.Utilities.@optional`

— MacroA value (or values) that may or may not exist, based on a condition. Useful for conditionally passing something into a collection or function. E.x. `print(a, " : ", b, @optional(i>0, " i=", i))`

`BplusCore.Utilities.@optionalkw`

— MacroA keyword parameter to a function that may or may not exist. Example usage:

`my_func(; @optionalkw(a>10, my_func_arg, a))`

`BplusCore.Utilities.@unionspec`

— MacroUnion of some outer type, specialized for many inner types. Examples:

`@unionspec(Vector{_}, Int, Float64) == Union{Vector{Int}, Vector{Float64}}`

`@unionspec(Array{Bool, _}, 2, 4) == Union{Array{Bool, 2}, Array{Bool, 4}}`

`BplusCore.Math.Contiguous`

— TypeAny kind of contiguous data, suitable for passing into a C function as a raw pointer. Includes everything from a single bare element, to something like `Vector{NTuple{4, v3f}}`

.

It's not actually possible to explicitly list the infinite variety of possible nestings, so this union currently supports up to 3 levels, which should be enough.

`BplusCore.Math.ContiguousRaw`

— TypeCollections which can be contiguous in memory, even when nested arbitrarily-many times. Includes the type itself, i.e. `Int <: ContiguousRaw{Int}`

.

The length of these containers can be determined with only the type information.

`BplusCore.Math.ContiguousSimple`

— TypeA flat, contiguous collection of some type `T`

. Includes the type itself, i.e. `Int <: ContiguousSimple{Int}`

. A `Ref{T}`

is assumed to have length 1.

`BplusCore.Math.AbstractShape`

— TypeA geometric shape that implements several functions

`BplusCore.Math.Box`

— TypeAn axis-aligned bounding box of some number of dimensions.

Can be deserialized through StructTypes using almost any pair of properties – 'min' + 'size'; 'min' + 'max'; 'max' + 'size'; 'center' + 'size', etc.

`BplusCore.Math.Box`

— MethodConstructs a Box covering the given range. Ignores the step size.

`BplusCore.Math.Box`

— MethodCreates a box given a center and size

`BplusCore.Math.Box`

— MethodCreates a box given a size and *inclusive* max

`BplusCore.Math.Box`

— MethodCreates a box given a min and *inclusive* max

`BplusCore.Math.Box`

— MethodCreates a box given a min and size

`BplusCore.Math.Box`

— MethodConstructs a box, inferring types

`BplusCore.Math.Box`

— MethodIf no parameters are given, the box is empty (size 0)

`BplusCore.Math.ContiguousRef`

— TypeRef to a contiguous set of data, possibly nested (e.x. `Float32`

s in a `Vector{NTuple{4, v3f}}`

). Note that the index is in terms of the individual contiguous elements.

`BplusCore.Math.Interval`

— TypeLike a 1D box, but using scalars instead of 1D vectors

`BplusCore.Math.Mat`

— TypeThe type for a matrix with the given rows, columns, and component type. The last parameter must be the number of elements (a.k.a. R*C).

`BplusCore.Math.Quaternion`

— TypeQuaternions are great for representing 3D rotations. It is assumed to always be normalized, to optimize the math when reversing Quaternions and rotating vectors.

`BplusCore.Math.Ray`

— TypeAn N-dimensional ray

`BplusCore.Math.Sphere`

— TypeAn N-dimensional sphere

`BplusCore.Math.Sphere`

— MethodConstructs an empty sphere (size 0)

`BplusCore.Math.VBasis`

— TypeThree vectors defining an ortho-normal basis: `forward`

, `right`

, and `up`

`BplusCore.Math.Vec`

— TypeA vector math struct. You can get its data from:

- The field "data", e.x.
`v.data::NTuple`

- Individual XYZW or RGBA components, e.x.
`v1.x == v1.r`

- Swizzling, e.x.
`v.yyyz == Vec(v.y, v.y, v.y, v.z)`

.

Swizzles can also use `0`

for a constant 0, `1`

for a constant 1, `∆`

(\increment) for the max finite value, and `∇`

(\nabla) for the min finite value. For example, `Vec{UInt8}(128, 4, 200).rgb∆`

results in `Vec{UInt8}(128, 4, 200, 255)`

.

`Vec`

has an efficient implementation of `AbstractVector`

, including `map`

, `foldl`

, etc, except for broadcasting because I don't know how to do it yet.

You can use the colon operator to iterate between two values (e.x. `Vec(1, 1) : Vec(10, 10)`

).

To change how many digits are printed in the REPL and `Base.show()`

, set `VEC_N_DIGITS`

or call `use_vec_digits() do ... end`

.

NOTE: Comparing two vectors with `==`

or `!=`

returns a boolean as expected, but other comparisons (`<`

, `<=`

, `>`

, `>=`

) return a component-wise result.

`BplusCore.Math.VecRange`

— TypeImplements iteration over a range of coordinates (you can also use the `:`

operator)

`BplusCore.Math.VecT`

— TypeAllows you to specify types like `VecT{Int}`

`Base.:<<`

— MethodChain Quaternion rotations in the order signified by the arrow. E.x. `a << b`

means "Rotate by `b`

, then rotate by `a`

".

`Base.:>>`

— MethodChain Quaternion rotations in the order signified by the arrow. E.x. `a >> b`

means "Rotate by `a`

, then rotate by `b`

".

`Base.contains`

— MethodGets whether the first box contains the second

`Base.findmin`

— MethodFinds the minimum component which passes a given predicate

`Base.intersect`

— MethodCalculate the intersection of two or more boxes. If they don't intersect, it will have 0 or negative size (see `is_empty()`

).

`Base.reshape`

— MethodChanges the dimensionality of the box. By default, new dimensions are given the size 1 (both for integer and float boxes).

`BplusCore.Math.:×`

— FunctionThe \times character represents the cross product.

`BplusCore.Math.:⋅`

— FunctionThe \cdot character represents the dot product.

`BplusCore.Math.boundary`

— MethodConstructs a box bounded by a set of points/shapes

`BplusCore.Math.bounds`

— MethodCalculates a bounding Box for this shape

`BplusCore.Math.box_typestr`

— MethodA string representation of a box's type

`BplusCore.Math.center`

— MethodCalculates the center-of-mass for this shape

`BplusCore.Math.closest_point`

— MethodFinds the closest point on/in a shape to the given point

`BplusCore.Math.closest_point`

— MethodFinds the closest point on a ray to another point

`BplusCore.Math.collides`

— MethodChecks whether two shapes collide

`BplusCore.Math.contiguous_length`

— MethodGets the total length of a contiguous array of `T`

data, regardless of how deeply it's nested.

Note that there's an implementation limit on how deeply-nested the array can really be; see `Contiguous{T}`

if you get MethodErrors.

`BplusCore.Math.contiguous_ptr`

— MethodGets a `Ptr{T}`

to an element of a contiguous array of `T`

data, regardless of how deeply it's nested. Takes an index into the element (defaulting to 1), but be aware that this is on top of the Ref itself! If the Ref wasn't generated with `contiguous_ref()`

, then it may already be offsetting from the first element.

Note that there's an implementation limit on how deeply-nested the array can really be; see `Contiguous{T}`

if you get MethodErrors.

`BplusCore.Math.corners`

— MethodGets the corners of the box

`BplusCore.Math.fract`

— MethodGets the fractional part of f.

Negative values wrap around; for example `fract(-0.1) == 0.9`

(within floating-point error). This matches the behavior of GLSL's `fract()`

, and I believe HLSL's `frac()`

too.

`BplusCore.Math.get_horz`

— MethodExtracts the horizontal components from a 3D vector.

`BplusCore.Math.get_horz_axes`

— MethodGets the horizontal axes – 1=X, 2=Y, 3=Z.

`BplusCore.Math.get_horz_vector`

— FunctionGets one of the two horizontal vectors.

`BplusCore.Math.get_right_handed`

— MethodGets whether coordinate math is right-handed. By default, is true.

Redefine this (`get_right_handed() = false`

) to make your project left-handed. Julia's JIT will allow it to act as a compile-time constant after the initial overhead of recompilation.

For example, you might want to do this if your game is primarily rendered through Dear ImGUI.

`BplusCore.Math.get_up_axis`

— MethodGets the vertical axis – 1=X, 2=Y, 3=Z. By default, uses Z as the up-axis.

Redefine this (e.x. `get_up_axis() = 2`

) to change the vertical axis for your project. Julia's JIT will allow it to act as a compile-time constant after the initial overhead of recompilation.

`BplusCore.Math.get_up_sign`

— MethodGets the sign of the "Upward" direction of the vertical axis. For example, if `get_up_axis()==3 && get_up_sign()==-1`

, then the "Up" direction is pointing in the -Z direction.

By default, points in the positive direction (i.e. returns -1).

Like `get_up_axis()`

, you can redefine this to configure coordinate math for your project.

`BplusCore.Math.get_up_vector`

— FunctionGets a normalized vector pointing in the positive direction along the Up axis

`BplusCore.Math.get_vert`

— MethodExtracts the vertical component from a 3D vector.

`BplusCore.Math.intersections`

— MethodFinds the intersection(s) of a ray passing through a shape. Intersections are represented as distances along the ray. They are returned in ascending order (first intersection is the closest one).

Optional parameters:

`min_t`

: the beginning of the ray. Defaults to 0.`max_t`

: the end of the ray. Defaults to the largest finite value.`atol`

: margin of error for various calculations.

For 3D shapes, you may pass an optional type param to add the first intersection's surface normal to the return value. The normal is undefined if there are no intersections.

`BplusCore.Math.intersects`

— MethodReturns whether the ray hits the given shape.

`BplusCore.Math.inv_lerp`

— MethodThe inverse of `lerp()`

. Given a min, max, and value, finds the interpolant for that value.

`BplusCore.Math.inv_lerp_i`

— MethodAn alternative inverse-lerp that uses integer division to return an integer value.

`BplusCore.Math.is_empty`

— MethodGets whether the box has zero/negative volume

`BplusCore.Math.is_empty`

— MethodGets whether a sphere has 0 (or negative) volume

`BplusCore.Math.is_inside`

— MethodGets whether the point is fully inside the box, not touching the edges. This is primarily for integer boxes.

`BplusCore.Math.lerp`

— MethodLinear interpolation: a smooth transition from `a`

to `b`

based on a `t`

. `t=0`

results in `a`

, `t=1.0`

results in `b`

, `t=0.5`

results in the midpoint between them.

`BplusCore.Math.lerp`

— MethodInterpolation between two quaternions. It's simple (and fast) linear interpolation, which can lead to strange animations when tweening. Use q_slerp() instead for smoother rotations.

`BplusCore.Math.m3_look_at`

— MethodGets the relative rotation from one vector basis to another

`BplusCore.Math.m3_rotate`

— MethodGenerates a 3x3 rotation matrix from a quaternion

`BplusCore.Math.m3_rotateX`

— MethodGenerates a 3x3 rotation matrix around the X axis, in radians

`BplusCore.Math.m3_rotateY`

— MethodGenerates a 3x3 rotation matrix around the Y axis, in radians

`BplusCore.Math.m3_rotateZ`

— MethodGenerates a 3x3 rotation matrix around the Z axis, in radians

`BplusCore.Math.m3_translate`

— MethodGenerates a 2D translation matrix

`BplusCore.Math.m4_look_at`

— MethodBuilds the view matrix for a camera looking at the given position.

`BplusCore.Math.m4_ortho`

— MethodGenerates an orthographic projection matrix

`BplusCore.Math.m4_projection`

— MethodGenerates the standard OpenGL perspective matrix

`BplusCore.Math.m4_rotate`

— MethodGenerates a 4x4 rotation matrix from a quaternion

`BplusCore.Math.m4_rotateX`

— MethodGenerates a 4x4 rotation matrix around the X axis

`BplusCore.Math.m4_rotateY`

— MethodGenerates a 4x4 rotation matrix around the Y axis

`BplusCore.Math.m4_rotateZ`

— MethodGenerates a 4x4 rotation matrix around the Z axis

`BplusCore.Math.m4_translate`

— MethodGenerates a 3D translation matrix

`BplusCore.Math.m4_world`

— MethodBuilds the world-space matrix for an object with the given position, rotation, and scale.

`BplusCore.Math.m_apply_point`

— MethodApplies a transform matrix to the given coordinate.

`BplusCore.Math.m_apply_point_affine`

— MethodApplies a transform matrix to the given coordinate, assuming the homogeneous component stays at 1.0 and does not need to be processed. This is generally true for world and view matrices, but not projection matrices.

`BplusCore.Math.m_apply_vector`

— MethodApplies a transform matrix to the given vector (i.e. ignoring translation).

`BplusCore.Math.m_apply_vector_affine`

— MethodApplies a transform matrix to the given vector (i.e. ignoring translation), assuming the homogeneous component stays at 1.0 and does not need to be processed. This is generally true for world and view matrices, but not projection matrices.

`BplusCore.Math.m_combine`

— MethodCombines transform matrices in chronologicl order.

`BplusCore.Math.m_identity`

— MethodCreates an identity matrix

`BplusCore.Math.m_identityd`

— MethodCreates an identity matrix with Float64 components

`BplusCore.Math.m_identityf`

— MethodCreates an identity matrix with Float32 components

`BplusCore.Math.m_invert`

— FunctionInverts the given matrix

`BplusCore.Math.m_scale`

— MethodGenerates a scale matrix

`BplusCore.Math.m_to_mat3x3`

— MethodStrips out the last row and column of a 4x4 matrix, to get a 3x3 matrix

`BplusCore.Math.m_to_mat4x4`

— MethodEmbeds a 3x3 matrix into a 4x4 matrix, using 0 for the new components except for 1 at {4, 4}

`BplusCore.Math.m_transpose`

— FunctionTransposes the given matrix

`BplusCore.Math.mat_params`

— MethodSplits a matrix type into its important type arguments: Columns, Rows, and Component

`BplusCore.Math.perlin`

— MethodHighly customizable, N-dimensional Perlin noise.

The `seeds`

tuple provides extra seed data to the perlin gradient calculation.

`prng_strength`

is a compile-time flag for the strength of the PRNG. Stronger ones require more warm-up time.

`filter_pos`

can be used to implement wrapping or clamping.

`t_curve`

can be used to change the smoothness of the noise by taking a linear `t`

value and outputting a custom one. Best results come from a function with first- and second-derivatives of 0 at t=0 and t=1.

`BplusCore.Math.q_apply`

— MethodApplies a Quaternion rotation to a vector

`BplusCore.Math.q_axisangle`

— MethodGets the quaternion's rotation as an axis and an angle (in radians)

`BplusCore.Math.q_basis`

— MethodGets the forward/up/right vectors for a given Quaternion rotation

`BplusCore.Math.q_is_identity`

— MethodGets whether a quaternion represents 'no rotation'.

`BplusCore.Math.q_mat3x3`

— MethodConverts a quaternion to a 3x3 transformation matrix

`BplusCore.Math.q_mat4x4`

— MethodConverts a quaternion to a 4x4 transformation matrix

`BplusCore.Math.q_slerp`

— MethodInterpolation between two rotations. The interpolation is nonlinear, following the surface of the unit sphere instead of a straight line from rotation 1 to rotation 2, but is a bit expensive to compute. The quaternions' 4 components must be normalized.

`BplusCore.Math.qnorm`

— MethodNormalizes a quaternion. You normally don't need to do this, but floating-point error can accumulate over time, causing quaternions to "drift" away from length 1.

`BplusCore.Math.rand_in_sphere`

— MethodPicks a random position within a unit radius sphere centered at the origin.

Requires 3 uniform-random values.

`BplusCore.Math.ray_at`

— MethodGets the point along the ray at distance `t`

`BplusCore.Math.round_up_to_multiple`

— MethodRounds a value up to the nearest multiple of another value. Works with both integers and `Vec`

s of integers (`Vec{<:Integer}`

).

Behavior with float inputs is not defined, because I haven't bothered to think about it (feel free to do it yourself and update this comment!)

Behavior with negative inputs is not defined, because I haven't bothered to think about it (feel free to do it yourself and update this comment!)

`BplusCore.Math.sanitize_hits`

— MethodGiven two ray hit points, filters and returns them in ascending order

`BplusCore.Math.saturate`

— MethodClamps between 0 and 1.

`BplusCore.Math.shape_dimensions`

— MethodGets the number of dimensions of a shape (the `N`

type parameter)

`BplusCore.Math.shape_ntype`

— MethodGets the number type of a shape (the `F`

type parameter)

`BplusCore.Math.show_quat`

— MethodPretty-prints a Quaternion using the given number of digits.

`BplusCore.Math.show_vec`

— MethodPretty-prints a vector using the given number of digits.

`BplusCore.Math.smootherstep`

— MethodAn even smoother version of `smoothstep()`

, at the cost of a little performance. Again, unlike lerp(), this function clamps t to the range (0, 1), as its behavior outside this range is not intuitive.

`BplusCore.Math.smoothstep`

— MethodSmooth interpolation: a non-linear version of lerp that moves faster around 0.5 and slower around the ends (0 and 1), creating a more organic transition. Unlike lerp(), this function clamps t to the range (0, 1), as its behavior outside this range is not intuitive.

`BplusCore.Math.solve_quadratic`

— MethodSolves the quadratic equation given a, b, and c.

`BplusCore.Math.square`

— MethodMultiplies a value by itself

`BplusCore.Math.to_3d`

— MethodInserts a vertical component into the given horizontal vector.

`BplusCore.Math.typemax_finite`

— MethodLike typemax(), but returns a finite value for floats

`BplusCore.Math.typemin_finite`

— MethodLike typemin(), but returns a finite value for floats

`BplusCore.Math.use_quat_digits`

— MethodRuns the given code with QUAT*ANGLE*DIGITS and QUAT*AXIS*DIGITS temporarily changed to the given values.

`BplusCore.Math.use_vec_digits`

— MethodRuns the given code with VEC*N*DIGITS temporarily changed to the given value.

`BplusCore.Math.v_is_normalized`

— MethodChecks whether a vector is normalized, within the given epsilon

`BplusCore.Math.v_rightward`

— MethodDoes a cross product in the correct way to get a rightward vector from forward and upward ones

`BplusCore.Math.vappend`

— MethodConstructs a vector by appending smaller vectors and components together

`BplusCore.Math.vbasis`

— MethodConstructs an orthogonal 3D vector basis as similar as possible to the input vectors. If the vectors are equal, then the up axis will usually be calculated with the global up axis. Returns the new forward and up vectors.

`BplusCore.Math.vcross`

— MethodComputes the 3D cross product.

`BplusCore.Math.vdist`

— MethodComputes the distance between two vectors

`BplusCore.Math.vdist_sqr`

— MethodComputes the square distance between two vectors

`BplusCore.Math.vdot`

— MethodComputes the dot product of two vectors

`BplusCore.Math.vindex`

— MethodConverts a multidimensional array index to a flat one, assuming X is the innermost component

`BplusCore.Math.vindex`

— MethodConverts a flat array index to a multidimensional one, assuming X is the innermost component

`BplusCore.Math.vlength`

— MethodComputes the length of a vector

`BplusCore.Math.vlength_sqr`

— MethodComputes the square length of a vector

`BplusCore.Math.vnorm`

— MethodNormalizes a vector

`BplusCore.Math.volume`

— MethodCalculates the N-dimensional volume of the shape.

`BplusCore.Math.vreflect`

— MethodReflects a vector along a 'normal' vector

`BplusCore.Math.vselect`

— MethodLike a binary version of lerp, or like `step()`

. Returns components of `a`

when `t`

is false, or `b`

when `t`

is true.

`BplusCore.Math.vsize`

— MethodGets the size of an array as a `Vec`

, rather than an `NTuple`

.

`BplusCore.BplusCore`

— ModuleBasic math and utilities for the B+ library

`BplusCore.TEST_RUNNER_PATH`

— ConstantThe path to the file that can run unit tests for a B+ package

`BplusCore.@using_bplus_core`

— MacroImports all Core B+ modules