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DandelionWebSockets is a client side WebSocket package.


Create a subtype of WebSocketHandler, with callbacks for WebSocket events. Create a WSClient and connect to a WebSocket server. The type WebSocketConnection represents a connection, and is used to send messages and close the connection. The connection object is supplied in the state_connection(::WebSocketHandler, ::WebSocketConnection) callback, which is always the first callback.

using DandelionWebSockets
import DandelionWebSockets: on_text, on_binary
import DandelionWebSockets: state_connecting, state_open,
                            state_closing, state_closed

mutable struct MyHandler <: WebSocketHandler
    # The connection is only available once `state_connecting` has been called.
    connection::Union{WebSocketConnection, Nothing}

# These are called when you get a text or binary frame, respectively.
on_text(handler::MyHandler, text::String) = ...
on_binary(handler::MyHandler, data::Vector{UInt8}) = ...

# These are called when the state of the WebSocket changes.
state_connecting(handler::MyHandler, connection::WebSocketConnection) = ...
state_open(handler::MyHandler)       = ...
state_closing(handler::MyHandler)    = ...
state_closed(handler::MyHandler)     = ...

The following functions are available on WebSocketConnection, to send frames to the server.

send_text(c::WebSocketConnection, s::String)
send_binary(c::WebSocketConnection, data::Vector{UInt8})

# Close the WebSocket.

# Send a multi-frame text message
textsender = sendmultiframetext(connection)
sendframe(textsender, "Hello")
sendframe(textsender, "world")
sendframe(textsender, "Goodbye."; isfinal=true)

# Send a multi-frame binary message
binarysender = sendmultiframebinary(connection)
sendframe(binarysender, b"Hello")
sendframe(binarysender, b"world")
sendframe(binarysender, b"Goodbye."; isfinal=true)

To connect to a WebSocket server, call wsconnect(client::WSClient, uri::URI, handler::WebSocketHandler).

For the full example code, please check out examples/echo.jl.

Interface changes

Alongside (but unrelated to) the update to Julia 0.7/1.0, the interface has changed some. Instead of using the WSClient type to send messages, a type WebSocketConnection is used. This makes more sense, as a client could (though not supported yet) create several connections. Because a connection needs a handler, and a handler needs a connection to send messages, the actual connection object is now supplied in the state_connecting(::WebSocketHandler, ::WebSocketConnection) callback. This will always be the first callback. Therefore, the connection can be stored in a Union{WebSocketConnection, Nothing} field, and set only after state_connecting(..) has been called.

So, in short, change

struct MyHandler <: WebSocketHandler

state_connecting(::MyHandler) = ...


mutable struct MyHandler <: WebSocketHandler
    connection::Union{WebSocketConnection, Nothing}

state_connecting(handler::MyHandler, connection::WebSocketConnection) = handler.connection = connection

The sending methods all take a WebSocketConnection argument instead of a WSClient now.

Note on I/O and thread safety

Note that print and I/O functions are not thread safe in Julia. Using them in the message and state callbacks (as is currently done in the examples) may lead to unexpected behaviour, or crashes. See https://github.com/JuliaLang/julia/issues/17388 for more details.

Thank you to @alessandrousseglioviretta for bringing up this issue.

Note on SSL

At the moment, SSL is not functioning, due to moving from Requests.jl to HTTP.jl. This is presumably just a matter of fixing a minor issue, as HTTP.jl does have SSL support.

Releases and Julia

This package is now registered with Julias package manager. Please only use version 0.1.1 and higher. Version 0.1.0 contains three serious bugs, which were fixed for 0.1.1.

Julia 0.7/1.0

Migration to Julia 1.0 is nearly complete. A new release will be available soon.

Before the migration is complete, there is a PR to an upstream package that must be accepted, or I must configure the dependencies to use a patched version instead of the latest release.


These brave people have contributed to this package:

  • @hlaaftana
  • @TotalVerb
  • @iblis17


DandelionWebSockets is licensed under the MIT license.