WGLMakie.jl
WGLMakie.add_camera!
โ MethodCreates a ThreeJS camera from the AbstractPlotting Scene camera
WGLMakie.flatten_buffer
โ Methodflatten_buffer(array::AbstractArray)
Flattens array
array to be a 1D Vector of Float32 / UInt8. If presented with AbstractArray{<: Colorant/Tuple/SVector}, it will flatten those to their element type.
WGLMakie.non_nan_segments_0
โ Methodnon_nan_segments_0(vector::AbstractVector)
Returns 0 based indices for all line segments that aren't NaN