Geometry and mesh
A Mesh
is a set basically of nodes (Node
), a set of entities (the mesh elements) and a list of connectivies that link the entities between themselves and with the nodes.
In Bcube every mesh entity has corresponding reference Shape
, a simplified or canonical representation of this element. A 1D line is mapped on the [-1,1]
segment, and a rectangle is mapped on a square for instance. On these reference shapes, (almost) everything is known : the vertices location, the area, the quadrature points... Hence in Bcube we always compute things in the reference shape. For "Lagrange" elements (such as Bar*_t
, Tri*_t
, Quad*_t
, Tetra*_t
, Hexa*_t
, Penta*_t
etc), the mapping from the reference shape to a geometrical element is directly obtained from the corresponding Lagrange polynomials and the element node coordinates. Given a geometrical element with n
nodes M_i
, the mapping reads:
\[F(\xi) = \sum_{i=1}^n \hat{\lambda}_i(\xi)M_i\]
where $(\lambda)_i$ are the Lagrange polynomials whose order matches the element order.